Android increasingly got game as its entertainment platform matures

Peter Dockrill
13 September 2011, 4:27 PM


While it still doesn't offer as robust a gaming market as iOS, Android's overall gaming scene is becoming increasingly sophisticated as more and more users flock to the platform.


Irem's arcade shooter classic R-Type landed on the Android Market this week, lovingly ported by DotEmu, and perhaps the most astonishing part of its entrance was that the R-9a Arrowhead spacecraft didn't squash a horde of underdrawn doodle and stick figurines when it touched down. It seems that things around Android Market might slowly be changing.

As anyone who's spent any time involved with iOS gaming will tell you, the overall experience (and breadth of quality titles) on Android in comparison still has a ways to go. Not because there aren't good games available -- there are -- but rather because up until recently there's been a general dearth of top-tier developers focusing on the platform and a corresponding abundance of shovelware cash-in doodle games and dodgy, arguably trademark-infringing clone-style entries. (It's hard to say for sure but a lot of the underpolished guff on Android Market looks exactly like the kind of potential malware-bait that security vendors keep warning Android users about. We're not opting in anyhow.)


The ever-exacting R-Type lands on Android: goodbye productivity, hello tantrum-throwing.

The reasons for the quality imbalance are numerous. Up until this year at least, the most conservative mobile platform for game developers to target was iOS, simply due to its lead on users. But that lead evaporated this year, as Android became the dominant smartphone OS on the planet. Even so, a casual glimpse at a couple of the (numerous) blogs dedicated to iOS gaming (like this one and this one) generally reveals a much more charged and competitive development scene than their Android counterpart. Why?  

Part of it is due to the widely observed statistics that Android users aren't gaming in the same numbers and simply don't want to cough up as much for their apps anyway. Surveys this year and last have shown that iPhone users were more inclined towards playing games on their devices than Android users and were also more likely to pay more for apps generally. Even before you consider the problems for game developers stemming from broad Android device and OS fragmentation, it's easy to understand why they would view Android as a less profitable platform.

And the fragmentation issues (both in hardware but also in terms of Android OS variants: 2.1, 2.2, 2.3 etc.) are indeed a problem for Android gaming. While the vast majority of contemporary iPhone gamers use one of three devices (either the iPhone 3GS, iPhone 4 or iPod touch), there are literally hundreds of low, mid and high-end Android smartphones out there on offer from bucketloads of (tinkering) carriers internationally, and ensuring app compatibility across the board is an inevitably impossible task for developers (and especially for those making games, which are often more likely to stipulate specific hardware requirements than other software categories).

And where this publicly hits home for developers is in user app reviews. A quick browse of R-Type's (largely positive) user reviews this week on Android Market indicates a number of players with comments relating to various incompatibilities with regard to their specific device model ("Keeps quitting out on my HTC sensation", "Beautifully executed, but crashes about 10 seconds into the first level every time. Was so looking forwards to this... (Galaxy S2)".

Even the app store experience for Android users (and developers) is fragmented, with numerous sanctioned channels, such as GetJar and Amazon (not available in Australia), offering software repository alternatives to Google's own Android Market, as opposed to Apple's singular App Store. The enticement made to developers is that additional app stores provide additional opportunities for promotion, publicity and exposure, but it could also be argued that the multiplicity of app channels fragments the potential user audience too (especially in the Amazon Appstore age, where commercial exclusives prevent some titles from appearing elsewhere, such as on the international Android Market -- a bane for Australian users unable to access the much-hyped Amazon store, which is currently US only).      

But things are slowly turning around for gaming on Android, and the number and quality of Android games looks to be on the up, especially when compared to a year ago. In that time Google has tweaked the presentation of Android Market itself, offering new features to promote new and trending apps and games.

Perusing the top-selling game lists on Android Market reveals a more sophisticated-looking set of titles, including the kind of big-name essentials necessary to draw attention from casual gamers. There's the obligatory Angry Birds (and spin-offs), Cut the Rope, Fruit Ninja, Robot Unicorn Attack, Reckless Getaway and numerous titles from popular houses Gameloft, Electronic Arts and Kairosoft.

Meanwhile, the emergence of Sony Ericssons's gaming-focused Xperia Play has put a definite spotlight on Android gaming and ushered a number of Play-exclusive titles onto the platform, most notably the Android coup of indie phenomenon Minecraft (a regular edition for other Android touchscreen-only devices is on its way). Somewhat similarly, Nvidia's Tegra Zone promotes games optimised to run on its Tegra processors (many of 2011's crop of mid- to high-end Androids) and there's even been talk of an Android-powered home console and gaming-focused tablet during the year.

Popcap's Plants vs Zombies still hasn't made an appearance on Android Market (it's exclusively available on Amazon) and the trend is still very much that big-name games will appear first on iOS and then be ported to Android (rather than the other way around), but for those interested in gaming on Android, it's a promising time -- as the doodle clones start to thin and the R-Types begin to land in greater numbers. The only question now, is how long do us Android gamers have to wait for this?



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AtipNano (New user):

It's amazing how the media and console manufactures have killed off Arcade games even though every console or hand held always seems to port the arcade game to their platform just because its what everyone wants... so why kill arcade gaming if everyone still perfers them???
Arcade games always have a better following than the intensive console or pc games, make you wonder that arcade gaming could still go strong!

13 September 2011, 7:20 PM (8 months ago)report abuse Send to a friend reply

ss-rotel (Senior Forumologist):

R-types available for iOS and has been for a bit, (i have it myself)

Infact i have a great deal of schmups and tower defence games on my iphone, and they are all with $2.50 each, and they are alll pretty good

Considering these will more than likely have been ported to Java anyway, if these are just starting to show up in android, it's a suprise.

14 September 2011, 12:50 PM (8 months ago)report abuse Send to a friend reply

Chris.Lampard (User):

Yeah android has had a few TD style games for a while eg Frontier Defense and Robo Defense etc. If you keep a eye out normally they will release newer ones for free then charge $0.99 for it however i haven't paid for an Android app yet and i have more apps than my old iphone did and i got Navigon Navigation for free from Samsung saved myself $60 there. :)

Free is always better obviously unless its a mission critical environment.

Chris.

14 September 2011, 5:58 PM (8 months ago)report abuse Send to a friend reply

J876 (Regular user):

Andriod still hasn't been around for as long as iOS has number one and number 2, Rovio have released Angry Birds for nearly everything now even the PC on the Intel AppUp store and Google Chrome. So what are the other developers excuses. It seems to me they put Andriod in the too hard basket and come up with excuses that there are too many versions of Andriod.

Hence, Rovio are making squillions from iOS, Andriod, Windows Phone and the Windows PC and the others are missing out on a huge untapped market. They should take a leaf out of the Rovio book.

14 September 2011, 6:12 PM (8 months ago)report abuse Send to a friend reply

ss-rotel (Senior Forumologist):

... HMMM... MAYBE it's that android is basically JAVA and iOS is basically C++ (i think...)

You know what, wouldn't it be cool if the minecraft guy ported to andriod? was talking about this yesterday @ work, (Co-worker's a bit of a fan), minecraft augmented reality app. YEAH!

... i think the maybe $70 i've spent on game apps in the ... hell... 4 yrs i've had somesort of iOS device in my pocket has save my sanity numerous times when stuck with inlaws, looking after baby, waiting for someone, just plain bored @ work...

if you know it, pheonix for the iOS is the most awesome schmup out there. totally random enemies, with totall random weapons load outs, and random power up drops. i spend many an hour in bed, trying to beat my high score, which is just shy of 1million :)



14 September 2011, 11:53 PM (8 months ago)report abuse Send to a friend reply

ss-rotel (Senior Forumologist):

what the? i swear, 1/2 my comment above is missing... like the next 4 lines after the first one...

or maybe i'm soo tired that i thought i typed it, but didn't.

Seriously... disregard what i said above, and i'm going to go to bed :P

14 September 2011, 11:55 PM (8 months ago)report abuse Send to a friend reply

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