Game developer asks pirates nicely to stop

Send to a friend Print

Help more people find out about this story

Del.icio.us
StumbleUpon

Samantha Rose Hunt01 May 2009, 5:54 PM

One video game developer is working to combat piracy by asking pirates nicely.


Independent game developers, ACE Team, creators of a first person shooter called Zeno Clash, are fighting piracy with a new tactic. Rather than going after those who pirate their games, they’ve taken to the torrent sites themselves to attempt to sway the minds of people contemplating downloading pirate copies of their game.

ACE Team is located in Chile and Zeno Clash was nominated in January as a finalist in the Independent Games Festival competition in the “Excellence in Visual Art” category.



ACE Team says it realises that people do sometimes want to try a product before buying it, and that it doe plan to launch a demo version. However, until then, rather than threatening legal action, which typically achieves little in reducing piracy on a wide scale, the company is working to persuade torrenters to buy the game.

Zeno Clash has already appeared on different torrent sites, but rather than getting angry, the developers are appealing to the conscience of those who download the game:
I’m one of the developers of Zeno Clash. I would appreciate you read this if you are about to download this file.
Zeno Clash is an independently funded game by a very small and sacrificed group of people. The only way in which we can continue making games like this (or a sequel) is to have good sales.
I am aware that at this moment there is still no demo of the game, but we are working on one which will be available soon.
We cannot do anything to stop piracy of the game (and honestly don’t intend to do so) but if you are downloading because you wish to try before you buy, I would ask that you purchase the game (and support the independent game development scene) if you enjoy it. We plan on updating Zeno Clash with DLC and continuing support for the game long after it’s release.
Thanks for taking the time to read this… hopefully it will make a difference.
Carlos Bordeu
ACE Team



Pictured: Carlos Bordeu

Rather than an angry outraged response from torrent sharers, the uploader of the torrent came forward and has said he wants to help the developers in selling their product. He has begun spreading the word regarding the game.

ACE Team feels that their method of fighting piracy is better than the music, movie and software industry’s usual approach. In fact, it may well have struck upon a very effective strategy, due to the psychology of gamers. Escapist Magazine wrote in an article titled "10 ways to fight piracy":

2. Make dev teams more public.

Gamers tend to connect with game developers. They admire John Carmack, Hideo Kojima, Sid Meier a lot more than (say) John Riccitiello or one of your forum mods. Developers are your karmic shield against the masses. Their faces should be out there from time to time to let gamers know, "If you pirate the game, this is who you're ripping off." One scrawny, unkempt game designer is worth a dozen slick marketing guys with a quiver full of buzzwords.

Some people are likely to think twice about stealing from a creative and talented developer. A giant corporation? Not so much.

So far, comments on torrent sites have been very positive, with the majority of downloaders appreciating how the developer approached them, and claiming that they would be downloading the game to try but had every intent to buy if they enjoyed it.

Currently torrent downloads of the game remain very low.

Via Torrentfreak


Post your comment



Comments

RSS feed Email alert

Halcon (Advanced member):

This is a very novel approach, I did not thought that something would come up from South America, as most of these countries are underdeveloped and low of economic resources.
Most people there retort to piracy as the only way.
A very good start would be to distribute a free cut down version of the game, as it was in the 90's when Doom, Quake and other games where distributed and sold a lot of the full games to the public.

01 May 2009, 6:49 PM (6 months ago)report abuse Send to a friend reply

Tin (Senior Forumologist):

Quoting Halcon:
A very good start would be to distribute a free cut down version of the game, as it was in the 90's when Doom, Quake and other games where distributed and sold a lot of the full games to the public.


Very few people who played the shareware versions actually bought the games though. And those who did didn't buy many.
The opposite seems to be true with casual piracy though. People seem to be more into buying the product when they've finished playing the pirate copy... Weird but it seems to be the case.


Edit: I of course think the approach mentioned in the article is going to be the way things go in the future. People don't like paying for things without seeing them first. Especially if they were burned by something once before.

01 May 2009, 7:43 PM (6 months ago)report abuse Send to a friend reply

Michael J (Cornerstone member):

I wish i hadn't read this, I feel so guilty now...

01 May 2009, 8:52 PM (6 months ago)report abuse Send to a friend reply

Halcon (Advanced member):

Ha, ha ha! So your darkened conscience have shown you the fractured reality of the game scenario?
This one sounds weird too!
One more thing, if the price tag for the games are just right, then people could buy a lot more than pirating it, this is a more realistic approach too.
However, I don't think many games developers companies may want to stick to this approach because they are totally greedy, full of arrogance and disrespect for the prospective buyers because these companies want to snatch the hard earned cash of everyone, this would be like a daylight robbery too!

01 May 2009, 11:31 PM (6 months ago)report abuse Send to a friend reply

anonymous user Anonymous user


Tags