Gamers fled Windows Vista in droves thanks to at-launch performance and driver issues. Has Windows 7 fixed the problem?
At the end of its shelf life, Windows Vista is okay for gaming thanks to endless patches and driver improvements. However, in its early days, there was much gnashing of teeth as gamers suffered performance issues, glitches, incompatibility. Windows 7, while charming most users during its test phase, will have a tough job convincing gamers who are after every last frame-per-second and rock-solid compatibility.
Above: a screenshot from Assassin's Creed 2, a game coming out around the same time as Windows 7. There is a well-thought out Q&A on this subject on
BitMob that provides a little history and plenty of detail on what gamers of all types can expect from Windows 7. Of particular interest are Windows 7's abilities to cope with older games (will that 3.5" collection of floppies in your attic with Eye of the Beholder still work) and will 64-bit make a big difference?
We think the most interesting question is will Microsoft try the hard nudge away from Windows XP that it tried (and failed) with Vista? Will there be Windows 7 only games? Perhaps a PC-version of the Xbox Live system (beyond the Windows for Games LIVE effort) with avatars, trophies and so on. How about a decent games store to rival Steam?
We'll see in a couple of months as this is all stuff that can be developed outside of the RTM version of Windows 7 and added at any point, allowing for a lot of leeway. Or, as highlighted by the slashing of several Microsoft gaming studios, is the company about to give up on PC gaming in any meaningful capacity?